@startuml
sprite $list_ul [48x48/16] {
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000CFFFFFF50002AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA100
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00BFFFFFFFF4007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
005FFFFFFFE0007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
000AFFFFFF30001888888888888888888888888888887000
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004FFFFFFFC0007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00AFFFFFFFF3007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00CFFFFFFFF6007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00CFFFFFFFF5007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
007FFFFFFFF1007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
000DFFFFFF70004DDDDDDDDDDDDDDDDDDDDDDDDDDDDDD200
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000000000000000000000000000000000000000000000000
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001EFFFFFF90005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300
008FFFFFFFF2007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00CFFFFFFFF5007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
00CFFFFFFFF6007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
009FFFFFFFF3007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500
002FFFFFFFB0006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400
0005FFFFFC10000233333333333333333333333333332000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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}


!define FA_LIST_UL(_alias) ENTITY(rectangle,black,list_ul,_alias,FA LIST_UL)
!define FA_LIST_UL(_alias, _label) ENTITY(rectangle,black,list_ul,_label, _alias,FA LIST_UL)
!define FA_LIST_UL(_alias, _label, _shape) ENTITY(_shape,black,list_ul,_label, _alias,FA LIST_UL)
!define FA_LIST_UL(_alias, _label, _shape, _color) ENTITY(_shape,_color,list_ul,_label, _alias,FA LIST_UL)
skinparam folderBackgroundColor<<FA LIST_UL>> White
@enduml